I am making a assassin or spy character and need some help. I think I have it all thought out but skill points are tight and I would just like someone else's opinion.
So Here it is.
🛡️ Assassin suit is an armor piece in Fallout New Vegas Commands. Its base ID is xx00e1b7. Click to learn more about its stats. Fallout New Vegas Commands Armors Companions Weapons Perks Traits Skill Books Snow Globes Skills Factions ConsoleCommands. Fallout New Vegas Commands / Armors / Assassin suit. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled 'Assassin Suit Helmet? A special suit designed by the Think Tank of the Big MT and taken by Christine, this seemingly average suit seems to change when upgraded extensively. With this puppy on, you'll be as sneaky as a snake. It can be bought off of Anne Hargraves. It originally appeared in Fallout New Vegas: Dead Money. The assassin suit (or stealth suit Mk I) is a unique set of armor in the Fallout: New Vegas add-on Dead Money. Vault jumpsuits are a piece of clothing in Fallout: New Vegas. 1 Background 2 Characteristics 3 Locations 4 Behind the scenes 5 Gallery A rugged jumpsuit variant designed for heavy use among Vault-Tec machinery and infrastructure. Rather than extruded rubber, the suit uses a combination of denim - a quintessentially American material - and natural leather,123 combined to create a particularly.
The overall concept is an assassin or a Spy type character that focuses on revolvers and a sniper rifle but has some training in melee and unarmed. He will lack in charisma because he isn't used to talking to people he just kills them if he is an assassin, If I go with a spy character though I think I will make him charismatic. The only reason I am debating this is because I typically take Black widow for the amusing speech options, does lady killer have the same amount of options? Sneak, Guns, and lock pick will be my tag skills. Repair will be another skill I focus on. Explosives, melee, and unarmed will have some points with melee at least getting 45. I may work up speech but not past 50. Survival will go to 45 for a perk. Barter, Energy weapons, medicine and Science will just stay at there base score. I'm not sure how I should divide up the points per level, any ideas?Special
S: 6
Fnv Stealth Suit
P:6E:5
C:1
I:9 (I'm unsure if I should bump it up to ten or just buy the implant but at level 30 10 only gives 15 extra skill points.)
A:4 (+1 from small frame 5)
L: 9
Implants: Luck, agility, Sub-dermal armor, strength, and Intelligence or endurance
Traits
Small Frame
Unsure about the second one, I thought about good natured but I want to be decent in all weapons except energy.
Perks
2:Rapid reload or Lady Killer
4:educated
6:travel light
8:The Professional
10:finesse
12:silent running
14:Jury Rigging
16:Better Criticals
18:Tag
20: Ninja If I have the points in melee otherwise cowboy
22:Super Slam
24: Toughness
26: Toughness
Assassin Suit Fallout New Vegas
28:handloader30:weapon handling
Thanks, if you took the time to look it over, what's your overall opinion on the build, any changes you would make, ect. What do you think the special, tag and traits should be?
Thanks for any help.